Innovation areas
Schools, courses, apps, and platforms for learning music and music-production skills.
15 projects
My Sheet Music Transcriptions is a professional music transcription service that converts audio recordings into accurate sheet music and digital notation formats. The company employs 80+ specialized musicians who manually transcribe music note-by-note by ear, explicitly rejecting automated AI transcription software. Services include audio-to-sheet music transcription for all instruments, music arrangements, MIDI preparation, and B2B solutions for music tech companies, with capacity to produce over 4,000 transcriptions monthly in multiple formats (PDF, MIDI, Sibelius, Finale, MusicXML, MuseScore, Guitar Pro).
Zongtopia is an educational mobile video game for musicians that combines gamified music learning with virtual studio building. Players learn music production techniques, music theory, and professional studio setup through interactive mini-games, quizzes, and challenges while customizing their dream music studio. The platform includes a social hub for musician collaboration and networking, with planned features for collaborative song creation and monetization education.
GlassMusic is an augmented reality platform that enables musicians to view digital sheet music floating in their field of vision using Glassear AR glasses. The system eliminates the need for paper scores by projecting musical notation in real-time, allowing for hands-free reading during performance and practice. Built on Glassear's 10-year AR technology foundation, the platform works with mobile phones to provide an accessible and affordable AR experience for musicians.
RoEx creates AI-powered audio tools for mixing and mastering music. Their flagship products include Automix, an AI multitrack mixing and mastering service that processes stems in minutes, and Mix Check Studio, which provides objective feedback on mixes and masters with optional AI-driven enhancement. They also offer Tonn API and SDK for third-party platforms to integrate their audio processing capabilities into their own services.
UpBeat Studio develops AI-powered mobile learning tools for drummers and percussionists, with two flagship apps: Drum Coach, which provides personalized lessons, 800+ exercises, and adaptive AI-driven practice plans, and Drum Notes, a percussion notation editor supporting 40+ instruments and a community library of 400,000+ user-created scores. The platform targets beginners through advanced players, as well as music educators and schools, with a freemium B2C model and a free educational tier for institutions. Founded in Spain and backed by accelerator programs including Lanzadera and Bcombinator, the company has achieved over 200,000 users across 180 countries and received recognition from the Latin GRAMMY Cultural Foundation.
FANPLAYMUSIC is a dual-platform system designed to serve the entire music business ecosystem. The first platform functions as a marketplace connecting all stakeholders in the music industry, from artists and venues to labels and fans. The second platform enables tokenization of artistic projects, allowing creators to fund and develop their work independently of the traditional music industry. Both platforms are described as interconnected and aimed at a global audience, with current headquarters in Barcelona.
Sonorus SoundScaping SL is a Barcelona-based company founded in 2025, specializing in professional sound environment management for public and collective spaces. The company offers services including audio marketing consultancy, public communication rights management, technical sound and acoustic projects for spaces, and wellness-focused sound initiatives. Sonorus operates as a collaborative ecosystem partner working with music and tech companies, acoustic professionals, professional audio equipment manufacturers, health experts, architects, and public administrations.
Bosc dels Sentits is an immersive interactive exhibition designed to raise awareness about the human-nature relationship, climate change, and environmental conservation. Using Playtronica® technology, visitors can generate electrical impulses by touching conductive natural objects (trees, plants, leaves, fruits), which are then translated into visual landscapes and sounds via Smode® and Ableton®. The experience engages multiple senses—hearing, sight, smell, and touch—to encourage reflection on climate consciousness. The project has completed a first edition and is now planning a second edition targeting the Barcelona/Catalunya market.
Odisei Music is a Barcelona-based company that designs and manufactures portable electronic wind instruments, including the Travel Sax 2 and Travel Clarinet, aimed at musicians who need silent or on-the-go practice solutions. Their products feature built-in synthesizers, MIDI compatibility, and real mouthpiece support, bridging the gap between acoustic feel and digital convenience. The company also offers Odisei Play, an AI-powered mobile learning app with real-time feedback, gamified progression, and song libraries tailored for saxophonists and clarinetists. Distributed in over 70 countries with 40+ B2B partners, the company additionally runs an adaptive instrument programme in partnership with the My Breath My Music Foundation.
Extra Møenia is a Barcelona-based boutique music strategy consultancy and creative agency founded and led by three senior women professionals with over 15 years of combined experience in the music industry. The company offers artist development and release strategy, digital and data-driven marketing campaigns, and live event production, serving artists, labels, festivals, and music tech startups. They leverage analytics, AI tools, and digital platform strategy to deliver growth and international positioning, and run CompáSñeras, a recurring concert and talks series spotlighting women in flamenco and world music.
Dotlinesdot is a Barcelona-based music industry mentoring and acceleration platform that connects emerging artists, musicians, and creative entrepreneurs with verified senior industry professionals for one-to-one online sessions. It also runs structured multi-week entrepreneurship programmes covering the full music industry value chain, taught by active CEOs, founders, and directors of leading music companies. The platform operates a hybrid B2C marketplace and B2B model, with paid individual sessions and cohort-based programmes priced between €449 and €1,799. It is subsidised by Spain's Ministry of Culture and Sport and partners with institutions such as SGAE, AIE, Sónar+D, and the Barcelona Music Tech Hub.
Unframed Collection is a B2B SaaS platform and marketplace dedicated to the distribution of immersive VR/AR experiences to cultural venues such as museums, galleries, libraries, and location-based entertainment spaces. It provides a curated catalog of premium immersive works, a content management system for remote management of VR headsets, DRM-protected content licensing, and editorial resources for the cultural immersive sector. The platform operates a dual-sided marketplace connecting rights holders and content creators with cultural institutions, using a subscription plus credit-based pay-per-use business model with a 70/30 revenue split favoring creators.
Desilence is a Barcelona-based creative visual arts studio founded in 2005 that specializes in live visuals, projection mapping, and immersive visual experiences for concerts, festivals, theatre, and institutional venues. The studio creates real-time generative visuals and large-scale installations using tools like Notch and VDMX, combining a painterly artistic sensibility with advanced digital technology. Their client portfolio spans major international festivals (Sónar, Primavera Sound), top cultural institutions (Tate Gallery, Le Grand Palais, Guggenheim Bilbao), and global brands (Apple, Adidas, Red Bull). Beyond their studio work, they are also driving the Academia de las Artes Digitales, an initiative to strengthen the digital arts ecosystem in Barcelona.
Mehearsal (by Muse Scene Lab) is an AI-powered interactive music practice platform that transforms rehearsal into an engaging, measurable, and accessible experience for music learners and educators. The flagship product, MuseLab Conductor VR/AR, allows orchestral conducting students to practice with a virtual orchestra in real time using immersive VR/AR technologies and gesture-based hand tracking. The platform provides detailed performance metrics, gamified progress tracking, and teacher dashboards, targeting music schools, conservatories, and individual musicians globally.
MiMU Gloves are wearable musical instruments that allow musicians to control sound, effects, lighting, and visuals through hand gestures and movement. The product ecosystem includes the physical gloves (with flex sensors, orientation sensors, Wi-Fi, and haptic feedback), Glover (mapping software with ML-based gesture recognition), the Gliss mobile app, and granular audio plugins. Designed for professional live performance and composition, the gloves connect to third-party music software via MIDI and OSC, enabling expressive, movement-based control without traditional controllers. Founded around the work of Grammy-winning artist Imogen Heap, MiMU targets professional and semi-professional musicians seeking more dynamic, visually engaging stage performances.
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